
export enum ResourceKey {
    default,
    // UI Skill
    bossDeadEffect,
    normalDeadEffect,
    attackedEffect,
    disappearPath,
    defaultBoxSkin,

    infoPagePath,
    taskBackImage,
    taskItemImage,
    mainTaskLogo,
    deputyTaskLogo,
    taskButtonTransImage,
    attrBackImage,
    attrTitleImage,
    goodsBarPath,
    goodsVoidPath,
    goodsTidyUpPath,

    goodsContextBoardPath,
    goodsContextUsePath,
    goodsContextDropPath,
    goodsContextSellPath,
    goodsContextWashPath,
    goodsContextForgPath,
    goodsContextDecomposePath,

    chooseHeroBarPath,
    chooseHeroSelectPath,
    chooseHeroUnSelectPath,
    fightPath,

    bagButton,
    achButton,
    handBookButton,
    appearanceButton,
    integralMallButton,
    hideAchButton,
    blackBoard,
    talentButton,
    attrButton,
    petButton,
    petBoard,
    petCallButton,
    petCallBackButton,
    petReleaseButton,
    damageButton,

    taskButtonTitle,
    taskButtonRight,
    taskButtonLeft,

    achBarBoard,
    barCloseButton,
    goldCloseButton,
    redCloseButton,
    circleCloseButton,

    talentBarBoard,
    talentDisable,
    chooseTalentBoard,
    chooseTalentBacklit,

    damagePanelBoard,
    damagePanelLine,
    damagePanelLeftUnSelected,
    damagePanelLeftSelected,
    damagePanelRightUnSelected,
    damagePanelRightSelected,

    defaultTTf,
    goldTTf,
    defaultApp,

    equipArmBlps,
    equipHatBlps,
    equipClothseBlps,
    equipPadBlps,
    equipPantsBlps,
    equipShoesBlps,
    equipBeltBlps,
    equipRingBlps,
    equipNeckLaceBlps,

    disableBlp,
    unknowBlp,
    buttonBlp,
    upButtonBlp,
    whiteMaskBlp,

    physicsHurtChars,
    chPhysicsHurtChars,
    abbrPhysicsHurtChars,
    spellHurtChars,
    chSpellHurtChars,
    abbrSpellHurtChars,
    suckBloodChars,
    chSuckBloodChars,
    abbrSuckBloodChars,
    tureHurtChars,
    chTureHurtChars,
    abbrTureHurtChars,

    goldChars,
    chGoldChars,
    abbrGoldChars,
    woodChars,
    chWoodChars,
    abbrWoodChars,
    missChars,
    blockChars,


    backSoundPath,

    resumeBarBoard,
    resumeBarEnter,
    resumeBarCanel,

    pageLeftButton,
    pageRightButton,
    pageBoard,

    handBookLeftButton,
    handBookRightButton,

    lifeBar,
    magicBar,
    lifeBarBack,
    expBar,
    expBarBack,

    chooseHeroButton,

    chooseDiffBoard,
    chooseDiffLeft,
    chooseDiffRight,

    chooseDiffModeBack,
    chooseDiffDiffBack,

    chooseArchiveBoard,
    chooseArchiveItem,

    dialogDeleteArchiveBoard,
    dialogDeleteArchiveOk,
    dialogDeleteArchiveCanel,

    dialogDeleteTaskBoard,
    dialogDeleteTaskOk,
    dialogDeleteTaskCanel,

    modeImage1,
    modeImage2,

    achUnSelectItem,
    achSelectItem,
    achBoardItem,

    talentUnSelectItem,
    talentSelectItem,
    talentBoardItem,

    mapLvUnSelectItem,
    mapLvSelectItem,
    mapLvBoardItem,

    marketUnSelectItem,
    marketSelectItem,
    marketBoardItem,

    saveUnSelectItem,
    saveSelectItem,
    saveBoardItem,

    diffUnSelectItem,
    diffSelectItem,
    diffBoardItem,

    activityUnSelectItem,
    activitySelectItem,
    activityBoardItem,

    forgingUnSelectItem,
    forgingSelectItem,
    forgingBoardItem,

    engineeringUnSelectItem,
    engineeringSelectItem,
    engineeringBoardItem,

    alchemyUnSelectItem,
    alchemySelectItem,
    alchemyBoardItem,

    inscriptionUnSelectItem,
    inscriptionSelectItem,
    inscriptionBoardItem,

    bookUnSelectItem,
    bookSelectItem,
    bookBoardItem,

    heroWingUnSelectItem,
    heroWingSelectItem,
    heroWingBoardItem,

    heroRingUnSelectItem,
    heroRingSelectItem,
    heroRingBoardItem,

    heroTitleUnSelectItem,
    heroTitleSelectItem,
    heroTitleBoardItem,

    boxSkinUnSelectItem,
    boxSkinSelectItem,
    boxSkinBoardItem,

    heroArm1UnSelectItem,
    heroArm1SelectItem,
    heroArm1BoardItem,

    heroSkinUnSelectItem,
    heroSkinSelectItem,
    heroSkinBoardItem,

    normalUnSelectItem,
    normalSelectItem,
    normalBoardItem,

    heroUnSelectItem,
    heroSelectItem,
    heroBoardItem,

    wildUnSelectItem,
    wildSelectItem,
    wildBoardItem,

    rareUnSelectItem,
    rareSelectItem,
    rareBoardItem,


    unitShopUnSelectItem,
    unitShopSelectItem,
    unitShopBoardItem,

    win,
    lose,
    toNight,
    toDay,
    bossBecome,
    arousal,
    generate,

    multiBarItemBoard,
    multiBarTitleBoard,
    multiBarOpenButton,
    multiBarCloseButton,

    smallAttrBack,
    avatarBoard,
    skillItemBoard,
    skillItemBack,
    itemItemBoard,
    topBarBoard,
    smallMapBoard,
    avatarLineBack,
    avatarLife,
    avatarMana,

    killNumIcon,
    woodNumIcon,
    coinNumIcon,
}




// 配置文件（主要用来与表中所填值对接）
export class ResourceConstant {

    static [ResourceKey.default] = '';

    static [ResourceKey.bossDeadEffect] = '[TX][JN]lianxuzhanji1.mdx';
    static [ResourceKey.normalDeadEffect] = '[TX][JN]lianxuzhanji1.mdx';
    static [ResourceKey.attackedEffect] = '[TX][JN]lianxuzhanji1.mdx';
    static [ResourceKey.disappearPath] = 'Abilities\\Spells\\Human\\Invisibility\\InvisibilityTarget.mdl';
    static [ResourceKey.defaultBoxSkin] = 'units\\nightelf\\Wisp\\Wisp.mdl';

    static [ResourceKey.attrBackImage] = `UI\\GUI\\image\\attrBar\\attrBackImage.blp`;
    static [ResourceKey.attrTitleImage] = `UI\\GUI\\image\\attrBar\\attrTitle.blp`;

    static [ResourceKey.disableBlp] = `UI\\Widgets\\EscMenu\\Human\\editbox-background.blp`;

    static [ResourceKey.unknowBlp] = `UI\\GUI\\image\\common\\unknow.blp`;
    static [ResourceKey.whiteMaskBlp] = `UI\\GUI\\image\\common\\light.blp`;
    static [ResourceKey.buttonBlp] = `UI\\GUI\\image\\common\\button.blp`;
    static [ResourceKey.upButtonBlp] = `UI\\Gui\\image\\handBookBar\\upButton.tga`;

    static [ResourceKey.taskBackImage] = `UI\\GUI\\image\\common\\defaultFrame.blp`;
    static [ResourceKey.taskItemImage] = `UI\\GUI\\image\\taskBar\\board.blp`;
    static [ResourceKey.mainTaskLogo] = `UI\\GUI\\image\\taskBar\\mainLogo.blp`;
    static [ResourceKey.deputyTaskLogo] = `UI\\GUI\\image\\taskBar\\deputyLogo.blp`;
    static [ResourceKey.taskButtonTitle] = `UI\\Gui\\image\\taskBar\\taskTitle.tga`;
    static [ResourceKey.taskButtonRight] = `UI\\Gui\\image\\taskBar\\expanded.tga`;
    static [ResourceKey.taskButtonLeft] = `UI\\Gui\\image\\taskBar\\unexpanded.tga`;

    static [ResourceKey.taskButtonTransImage] = `UI\\Gui\\image\\taskBar\\unClickTp.tga`;

    static [ResourceKey.chooseHeroBarPath] = `UI\\GUI\\image\\chooseHeroBar\\board.blp`;
    static [ResourceKey.chooseHeroSelectPath] = `UI\\GUI\\image\\chooseHeroBar\\select.blp`;
    static [ResourceKey.chooseHeroUnSelectPath] = `UI\\GUI\\image\\chooseHeroBar\\unSelect.blp`;

    static [ResourceKey.fightPath] = `UI\\GUI\\image\\common\\chuzhan.blp`;

    static [ResourceKey.achBarBoard] = `UI\\GUI\\image\\achievementBar\\board.blp`;

    static [ResourceKey.barCloseButton] = `UI\\GUI\\image\\common\\close.blp`;
    static [ResourceKey.goldCloseButton] = `UI\\Gui\\image\\achievementBar\\close.tga`;
    static [ResourceKey.redCloseButton] = `UI\\Gui\\image\\appearanceBar\\unClose.tga`;
    static [ResourceKey.circleCloseButton] = `UI\\Gui\\image\\taskBar\\close.tga`;

    static [ResourceKey.infoPagePath] = `UI\\GUI\\image\\common\\defaultFrame.blp`;

    static [ResourceKey.achButton] = `UI\\GUI\\image\\common\\achButton.blp`;
    static [ResourceKey.handBookButton] = `UI\\GUI\\image\\common\\handBookButton.blp`;
    static [ResourceKey.appearanceButton] = `UI\\GUI\\image\\common\\appButton.blp`;
    static [ResourceKey.integralMallButton] = `UI\\GUI\\image\\common\\integralMallButton.blp`;
    static [ResourceKey.hideAchButton] = `UI\\Gui\\image\\common\\hiddenAchButton.blp`;
    static [ResourceKey.bagButton] = `UI\\GUI\\image\\common\\bagButton.blp`;
    static [ResourceKey.talentButton] = `UI\\GUI\\image\\common\\talentButton.blp`;
    static [ResourceKey.attrButton] = `UI\\GUI\\image\\common\\attrButton.blp`;

    static [ResourceKey.blackBoard] = `UI\\Gui\\image\\common\\blackBoard.blp`;

    static [ResourceKey.damageButton] = `UI\\Gui\\image\\damagePanelBar\\left.blp`;

    static [ResourceKey.talentBarBoard] = `UI\\GUI\\image\\talentBar\\board.blp`;
    static [ResourceKey.talentDisable] = `UI\\GUI\\image\\talentBar\\disable.blp`;

    static [ResourceKey.chooseTalentBacklit] = `UI\\Gui\\image\\chooseAchBar\\TalentSelectionLight.tga`;
    static [ResourceKey.chooseTalentBoard] = `UI\\GUI\\image\\chooseAchBar\\board.blp`;

    static [ResourceKey.damagePanelBoard] = `UI\\GUI\\image\\damagePanelBar\\board.blp`;
    static [ResourceKey.damagePanelLine] = `UI\\GUI\\image\\damagePanelBar\\line.blp`;

    static [ResourceKey.damagePanelLeftSelected] = `UI\\Gui\\image\\damagePanelBar\\leftSelected.blp`;
    static [ResourceKey.damagePanelLeftUnSelected] = `UI\\Gui\\image\\damagePanelBar\\leftUnSelected.blp`;
    static [ResourceKey.damagePanelRightSelected] = `UI\\Gui\\image\\damagePanelBar\\rightSelected.blp`;
    static [ResourceKey.damagePanelRightUnSelected] = `UI\\Gui\\image\\damagePanelBar\\rightUnSelected.blp`;

    static [ResourceKey.resumeBarBoard] = `UI\\GUI\\image\\resumeBar\\board.blp`;
    static [ResourceKey.resumeBarEnter] = `UI\\GUI\\image\\resumeBar\\enter.blp`;
    static [ResourceKey.resumeBarCanel] = `UI\\GUI\\image\\resumeBar\\canel.blp`;

    static [ResourceKey.pageBoard] = `UI\\GUI\\image\\common\\pageBoard.blp`;
    static [ResourceKey.pageLeftButton] = `UI\\GUI\\image\\common\\leftButton.blp`;
    static [ResourceKey.pageRightButton] = `UI\\GUI\\image\\common\\rightButton.blp`;

    static [ResourceKey.handBookLeftButton] = `UI\\Gui\\image\\handBookBar\\unUpPage.tga`;
    static [ResourceKey.handBookRightButton] = `UI\\Gui\\image\\handBookBar\\UnNextPage.tga`;

    static [ResourceKey.lifeBar] = `UI\\GUI\\image\\lifeBar\\lifeBar.tga`;
    static [ResourceKey.magicBar] = `UI\\GUI\\image\\lifeBar\\magicBar.tga`;
    static [ResourceKey.lifeBarBack] = `UI\\GUI\\image\\lifeBar\\lifeBarBack.tga`;
    static [ResourceKey.expBar] = `UI\\GUI\\image\\lifeBar\\expBar.tga`;
    static [ResourceKey.expBarBack] = `UI\\GUI\\image\\lifeBar\\expBarBack.tga`;

    static [ResourceKey.petBoard] = `UI\\Gui\\image\\pet\\board.tga`;
    static [ResourceKey.petCallButton] = `UI\\Gui\\image\\pet\\callButton.blp`;
    static [ResourceKey.petCallBackButton] = `UI\\Gui\\image\\pet\\callBackButton.blp`;
    static [ResourceKey.petReleaseButton] = `UI\\Gui\\image\\pet\\releasebutton.blp`;


    static [ResourceKey.chooseHeroButton] = `UI\\Gui\\image\\ChooseHeroBar\\enterButton.tga`;

    static [ResourceKey.chooseDiffBoard] = `UI\\GUI\\image\\diffBar\\board.blp`;
    static [ResourceKey.chooseDiffLeft] = `UI\\GUI\\image\\diffBar\\boardLeft.blp`;
    static [ResourceKey.chooseDiffRight] = `UI\\GUI\\image\\diffBar\\boardRight.blp`;

    static [ResourceKey.chooseDiffModeBack] = `UI\\GUI\\image\\diffBar\\modeBack.blp`;
    static [ResourceKey.chooseDiffDiffBack] = `UI\\GUI\\image\\diffBar\\diffBack.blp`;

    static [ResourceKey.chooseArchiveBoard] = `UI\\Gui\\image\\chooseArchiveBar\\board.tga`;
    static [ResourceKey.chooseArchiveItem] = `UI\\Gui\\image\\chooseArchiveBar\\item.tga`;

    static [ResourceKey.dialogDeleteArchiveBoard] = `UI\\Gui\\image\\common\\dialogBoard.tga`;
    static [ResourceKey.dialogDeleteArchiveOk] = `UI\\Gui\\image\\common\\dialogOk.tga`;
    static [ResourceKey.dialogDeleteArchiveCanel] = `UI\\Gui\\image\\common\\dialogCanel.tga`;

    static [ResourceKey.dialogDeleteTaskBoard] = `UI\\Gui\\image\\taskBar\\abandonTask.tga`;
    static [ResourceKey.dialogDeleteTaskOk] = `UI\\Gui\\image\\taskBar\\confirmButton.tga`;
    static [ResourceKey.dialogDeleteTaskCanel] = `UI\\Gui\\image\\taskBar\\cancelButton.tga`;

    static [ResourceKey.defaultTTf] = `UI\\GUI\\ttf\\syht.ttf`;
    static [ResourceKey.goldTTf] = `UI\\GUI\\ttf\\gold.ttf`;
    static [ResourceKey.defaultApp] = `UI\\GUI\\image\\appearanceBar\\defaultApp.blp`;


    static [ResourceKey.goodsBarPath] = `UI\\Gui\\image\\goodsBar\\board.tga`;
    static [ResourceKey.goodsVoidPath] = `UI\\Gui\\image\\goodsBar\\barVoid.tga`;
    static [ResourceKey.goodsTidyUpPath] = `UI\\Gui\\image\\goodsBar\\tidyUp.tga`;

    static [ResourceKey.goodsContextBoardPath] = `UI\\Gui\\image\\goodsBar\\contextBoard.tga`;
    static [ResourceKey.goodsContextUsePath] = `UI\\Gui\\image\\goodsBar\\useButton.tga`;
    static [ResourceKey.goodsContextSellPath] = `UI\\Gui\\image\\goodsBar\\sellButton.tga`;
    static [ResourceKey.goodsContextWashPath] = `UI\\Gui\\image\\goodsBar\\purifyButton.tga`;
    static [ResourceKey.goodsContextForgPath] = `UI\\Gui\\image\\goodsBar\\forgingButton.tga`;
    static [ResourceKey.goodsContextDecomposePath] = `UI\\Gui\\image\\goodsBar\\splitButton.tga`;
    static [ResourceKey.goodsContextDropPath] = `UI\\Gui\\image\\goodsBar\\dropButton.tga`;

    static [ResourceKey.equipArmBlps] = `UI\\Gui\\image\\equipBar\\arms.tga`;
    static [ResourceKey.equipHatBlps] = `UI\\Gui\\image\\equipBar\\hat.tga`;
    static [ResourceKey.equipClothseBlps] = `UI\\Gui\\image\\equipBar\\clothse.tga`;
    static [ResourceKey.equipPadBlps] = `UI\\Gui\\image\\equipBar\\pad.tga`;
    static [ResourceKey.equipPantsBlps] = `UI\\Gui\\image\\equipBar\\pants.tga`;
    static [ResourceKey.equipShoesBlps] = `UI\\Gui\\image\\equipBar\\shoes.tga`;
    static [ResourceKey.equipBeltBlps] = `UI\\Gui\\image\\equipBar\\belt.tga`;
    static [ResourceKey.equipRingBlps] = `UI\\Gui\\image\\equipBar\\ring.tga`;
    static [ResourceKey.equipNeckLaceBlps] = `UI\\Gui\\image\\equipBar\\neckLace.tga`;



    // 伤害数字单位类型数组1（物理）
    static [ResourceKey.physicsHurtChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_0.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_1.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_2.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_3.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_4.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_5.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_6.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_7.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_8.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_9.mdx',
    ];
    static [ResourceKey.chPhysicsHurtChars] = 'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_I.mdx'
    static [ResourceKey.abbrPhysicsHurtChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_T.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Attack Damage_1_B.mdx',
    ]


    // 伤害数字单位类型数组2（魔法）
    static [ResourceKey.spellHurtChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_0.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_1.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_2.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_3.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_4.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_5.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_6.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_7.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_8.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_9.mdx',
    ];
    static [ResourceKey.chSpellHurtChars] = 'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_I.mdx';
    static [ResourceKey.abbrSpellHurtChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_T.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ability Power_1_B.mdx',
    ]
    // 回血数字单位类型数组
    static [ResourceKey.suckBloodChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_0.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_1.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_2.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_3.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_4.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_5.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_6.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_7.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_8.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_9.mdx',
    ];

    static [ResourceKey.chSuckBloodChars] = 'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_I.mdx'

    static [ResourceKey.abbrSuckBloodChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_T.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Health Regeneration_1_B.mdx',
    ]
    // 真实伤害类型数组
    static [ResourceKey.tureHurtChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_0.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_1.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_2.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_3.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_4.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_5.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_6.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_7.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_8.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_9.mdx',
    ];

    static [ResourceKey.chTureHurtChars] = 'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_I.mdx'

    static [ResourceKey.abbrTureHurtChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_T.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Ture Damage_1_B.mdx',
    ]

    static [ResourceKey.goldChars] =  [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_0.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_1.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_2.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_3.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_4.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_5.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_6.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_7.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_8.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_9.mdx',
    ];
    static [ResourceKey.chGoldChars] = 'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_I.mdx'
    static [ResourceKey.abbrGoldChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_T.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Gold Coin_1_B.mdx',
    ]

    static [ResourceKey.woodChars] =  [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_0.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_1.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_2.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_3.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_4.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_5.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_6.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_7.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_8.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_9.mdx',
    ];
    static [ResourceKey.chWoodChars] = 'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_I.mdx'
    static [ResourceKey.abbrWoodChars] = [
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_T.mdx',
        'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Lingshi_1_B.mdx',
    ]

    static [ResourceKey.missChars] = 'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Miss_1.mdx';
    static [ResourceKey.blockChars] = 'UI\\Gui\\model\\hurtModel\\Dynamic Interactivity Number Model\\Model_Category_1\\Block_1.mdx';


    static [ResourceKey.backSoundPath]: string;

    static [ResourceKey.modeImage1]  = 'UI\\GUI\\image\\diffBar\\liveModeIcon.blp';

    static [ResourceKey.achUnSelectItem]  = 'UI\\GUI\\image\\achievementBar\\achUnSelected.blp';
    static [ResourceKey.achSelectItem]  = 'UI\\GUI\\image\\achievementBar\\achSelected.blp';
    static [ResourceKey.achBoardItem]  = `UI\\GUI\\image\\achievementBar\\Board.tga`;

    static [ResourceKey.talentBoardItem]  = `UI\\Gui\\image\\talentBar\\board.tga`;

    static [ResourceKey.mapLvUnSelectItem]  = 'UI\\GUI\\image\\achievementBar\\mapLevelUnSelected.blp';
    static [ResourceKey.mapLvSelectItem]  = 'UI\\GUI\\image\\achievementBar\\mapLevelSelected.blp';
    static [ResourceKey.mapLvBoardItem]  = `UI\\GUI\\image\\achievementBar\\Board.tga`;

    static [ResourceKey.marketUnSelectItem]  = 'UI\\GUI\\image\\achievementBar\\marketUnSelected.blp';
    static [ResourceKey.marketSelectItem]  = 'UI\\GUI\\image\\achievementBar\\marketSelected.blp';
    static [ResourceKey.marketBoardItem]  = `UI\\GUI\\image\\achievementBar\\Board.tga`;

    static [ResourceKey.saveUnSelectItem]  = 'UI\\GUI\\image\\achievementBar\\saveItemUnSelected.blp';
    static [ResourceKey.saveSelectItem]  = 'UI\\GUI\\image\\achievementBar\\saveItemSelected.blp';
    static [ResourceKey.saveBoardItem]  = `UI\\GUI\\image\\achievementBar\\Board.tga`;

    static [ResourceKey.diffUnSelectItem]  = 'UI\\GUI\\image\\achievementBar\\difficultUnSelected.blp';
    static [ResourceKey.diffSelectItem]  = 'UI\\GUI\\image\\achievementBar\\difficultSelected.blp';
    static [ResourceKey.diffBoardItem]  = `UI\\GUI\\image\\achievementBar\\Board.tga`;

    static [ResourceKey.activityUnSelectItem]  = 'UI\\GUI\\image\\achievementBar\\activityUnSelected.blp';
    static [ResourceKey.activitySelectItem]  = 'UI\\GUI\\image\\achievementBar\\activitySelected.blp';
    static [ResourceKey.activityBoardItem]  = `UI\\GUI\\image\\achievementBar\\Board.tga`;

    static [ResourceKey.forgingUnSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\forgingUnSelected.blp';
    static [ResourceKey.forgingSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\forgingSelected.blp';
    static [ResourceKey.forgingBoardItem]  = `UI\\Gui\\image\\hideAchievementBar\\forgingBoard.blp`;

    static [ResourceKey.engineeringUnSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\engineeringUnSelected.blp';
    static [ResourceKey.engineeringSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\engineeringSelected.blp';
    static [ResourceKey.engineeringBoardItem]  = `UI\\Gui\\image\\hideAchievementBar\\engineeringBoard.blp`;

    static [ResourceKey.alchemyUnSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\alchemyUnSelected.blp';
    static [ResourceKey.alchemySelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\alchemySelected.blp';
    static [ResourceKey.alchemyBoardItem]  = `UI\\Gui\\image\\hideAchievementBar\\alchemyBoard.blp`;

    static [ResourceKey.inscriptionUnSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\inscriptionUnSelected.blp';
    static [ResourceKey.inscriptionSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\inscriptionSelected.blp';
    static [ResourceKey.inscriptionBoardItem]  = `UI\\Gui\\image\\hideAchievementBar\\inscriptionBoard.blp`;

    static [ResourceKey.bookUnSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\bookUnSelected.blp';
    static [ResourceKey.bookSelectItem]  = 'UI\\Gui\\image\\hideAchievementBar\\bookSelected.blp';
    static [ResourceKey.bookBoardItem]  = `UI\\Gui\\image\\hideAchievementBar\\bookBoard.blp`;

    static [ResourceKey.heroWingUnSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\wingUnSelected.blp';
    static [ResourceKey.heroWingSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\wingSelected.blp';
    static [ResourceKey.heroWingBoardItem]  = `UI\\Gui\\image\\appearanceBar\\Board.tga`;

    static [ResourceKey.heroRingUnSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\ringUnSelected.blp';
    static [ResourceKey.heroRingSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\ringSelected.blp';
    static [ResourceKey.heroRingBoardItem]  = `UI\\Gui\\image\\appearanceBar\\Board.tga`;

    static [ResourceKey.heroTitleUnSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\titleUnSelected.blp';
    static [ResourceKey.heroTitleSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\titleSelected.blp';
    static [ResourceKey.heroTitleBoardItem]  = `UI\\Gui\\image\\appearanceBar\\Board.tga`;

    static [ResourceKey.boxSkinUnSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\petUnSelected.blp';
    static [ResourceKey.boxSkinSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\petSelected.blp';
    static [ResourceKey.boxSkinBoardItem]  = `UI\\Gui\\image\\appearanceBar\\Board.tga`;

    static [ResourceKey.heroArm1UnSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\arm1UnSelected.blp';
    static [ResourceKey.heroArm1SelectItem]  = 'UI\\GUI\\image\\appearanceBar\\arm1Selected.blp';
    static [ResourceKey.heroArm1BoardItem]  = `UI\\Gui\\image\\appearanceBar\\Board.tga`;

    static [ResourceKey.heroSkinUnSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\heroUnSelected.blp';
    static [ResourceKey.heroSkinSelectItem]  = 'UI\\GUI\\image\\appearanceBar\\heroSelected.blp';
    static [ResourceKey.heroSkinBoardItem]  = `UI\\Gui\\image\\appearanceBar\\Board.tga`;

    static [ResourceKey.normalUnSelectItem]  = '';
    static [ResourceKey.normalSelectItem]  = '';
    static [ResourceKey.normalBoardItem]  = `UI\\Gui\\image\\IntegralMall\\integralMallBoard.blp`;

    static [ResourceKey.heroUnSelectItem]  = '';
    static [ResourceKey.heroSelectItem]  = '';
    static [ResourceKey.heroBoardItem]  = 'UI\\Gui\\image\\handBookBar\\handBookBoard.blp';

    static [ResourceKey.wildUnSelectItem]  = '';
    static [ResourceKey.wildSelectItem]  = '';
    static [ResourceKey.wildBoardItem]  = `UI\\GUI\\image\\achievementBar\\board.blp`;

    static [ResourceKey.rareUnSelectItem]  = '';
    static [ResourceKey.rareSelectItem]  = '';
    static [ResourceKey.rareBoardItem]  = `UI\\GUI\\image\\achievementBar\\board.blp`;

    static [ResourceKey.unitShopSelectItem]  = '';
    static [ResourceKey.unitShopUnSelectItem]  = '';
    static [ResourceKey.unitShopBoardItem]  = `UI\\Gui\\image\\unitShopBar\\unitShopBar .tga`;

    static [ResourceKey.win]  = 'UI\\GUI\\image\\textBar\\win.blp';
    static [ResourceKey.lose]  = 'UI\\GUI\\image\\textBar\\lose.blp';
    static [ResourceKey.toNight]  = `UI\\GUI\\image\\textBar\\toNight.blp`;
    static [ResourceKey.toDay]  = 'UI\\GUI\\image\\textBar\\toDay.blp';
    static [ResourceKey.bossBecome]  = 'UI\\GUI\\image\\textBar\\bossBecome.blp';
    static [ResourceKey.arousal]  = `UI\\GUI\\image\\textBar\\arousal.blp`;


    static [ResourceKey.multiBarTitleBoard]  = `UI\\Gui\\image\\multiBar\\titleBoard.blp`;
    static [ResourceKey.multiBarItemBoard]  = `UI\\Gui\\image\\multiBar\\itemBoard.blp`;
    static [ResourceKey.multiBarOpenButton]  = `UI\\Gui\\image\\multiBar\\openButton.blp`;
    static [ResourceKey.multiBarCloseButton]  = `UI\\Gui\\image\\multiBar\\closeButton.blp`;

    static [ResourceKey.smallAttrBack]  = `UI\\Gui\\image\\smallAttrBar\\smallAttrBack.blp`;
    static [ResourceKey.avatarBoard]  = `UI\\Gui\\image\\smallAttrBar\\iconBar.blp`;
    static [ResourceKey.skillItemBoard]  = `UI\\Gui\\image\\smallAttrBar\\skillItemBoard.blp`;
    static [ResourceKey.skillItemBack]  = `UI\\Gui\\image\\smallAttrBar\\skillItemBack.blp`;
    static [ResourceKey.itemItemBoard]  = `UI\\Gui\\image\\smallAttrBar\\itemItemBoard.blp`;
    static [ResourceKey.topBarBoard] = `UI\\Gui\\image\\topBar\\topBarBoard.blp`
    static [ResourceKey.smallMapBoard] = `UI\\Gui\\image\\topBar\\smallMap.blp`
    static [ResourceKey.avatarLineBack] = `UI\\Gui\\image\\smallAttrBar\\avatarLifeBoard.blp`
    static [ResourceKey.avatarLife] = `UI\\Gui\\image\\smallAttrBar\\avatarLife.blp`
    static [ResourceKey.avatarMana] = `UI\\Gui\\image\\smallAttrBar\\avatarMana.blp`

    static [ResourceKey.killNumIcon] = `UI\\Gui\\image\\topBar\\killNumIcon.blp`
    static [ResourceKey.woodNumIcon] = `UI\\Gui\\image\\topBar\\woodNumIcon.blp`
    static [ResourceKey.coinNumIcon] = `UI\\Gui\\image\\topBar\\coinNumIcon.blp`
}